Rudimentary gravity
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3 changed files with 56 additions and 32 deletions
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@ -1,16 +1,17 @@
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#include "simulation.h"
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#include <cstring>
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namespace simulation
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{
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unsigned int getCellOffset(
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int getCellOffset(
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unsigned char x,
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unsigned char y,
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unsigned char z,
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SimulationGrid grid)
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SimulationGrid* grid)
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{
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if (x < grid.x_max && y < grid.y_max && z < grid.z_max)
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if (x < grid->x_max && y < grid->y_max && z < grid->z_max)
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{
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unsigned int offset = x + y * grid.x_max + z * (grid.y_max * grid.x_max);
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int offset = x + y * grid->x_max + z * (grid->y_max * grid->x_max);
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return offset;
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}
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return -1;
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@ -18,33 +19,55 @@ namespace simulation
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void step(
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double millisecondsSinceLastStep,
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SimulationGrid grid)
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SimulationGrid* grid)
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{
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for (unsigned char x = 0; x < grid.x_max; x++)
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for (unsigned char x = 0; x < grid->x_max; x++)
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{
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for (unsigned char y = 0; y < grid.y_max; y++)
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for (unsigned char y = 0; y < grid->y_max; y++)
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{
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for (unsigned char z = 0; z < grid.z_max; z++)
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for (unsigned char z = 0; z < grid->z_max; z++)
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{
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unsigned int offset = getCellOffset(x, y, z, grid);
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unsigned int material = grid.in[offset];
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int offset = getCellOffset(x, y, z, grid);
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unsigned int material = grid->in[offset];
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switch (material)
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{
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case WATER:
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if (y > 0)
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{
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unsigned int downOffset = getCellOffset(x, y - 1, z, grid);
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int downOffset = getCellOffset(x, y - 1, z, grid);
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// Flow down if cell is empty
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if (grid.out[downOffset] == 0)
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if (downOffset >= 0 && grid->out[downOffset] == 0)
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{
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grid.out[downOffset] = material;
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grid->out[downOffset] = material;
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grid->out[offset] = VACUUM;
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} else
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{
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// Stay in the same location
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grid->out[offset] = material;
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}
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break;
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}
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case MERCURY:
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{
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break;
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}
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default:
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grid.out[offset] = material;
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{
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grid->out[offset] = material;
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}
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}
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}
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}
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}
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}
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void prepareForNextStep(SimulationGrid* grid)
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{
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// Flip the buffers
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unsigned int* inCells = grid->in;
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grid->in = grid->out;
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grid->out = inCells;
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// Clear out buffer
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size_t bufferSizeInBytes = sizeof(unsigned int) * grid->x_max * grid->y_max * grid->z_max;
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std::memset(grid->out, VACUUM, bufferSizeInBytes);
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}
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}
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