VoxelSim/simulation.h

39 lines
667 B
C++

//
// Created by johan on 2025-01-25.
//
#ifndef SIMULATION_H
#define SIMULATION_H
namespace simulation
{
enum Fluid
{
VACUUM = 0,
WATER,
MERCURY
};
struct SimulationGrid
{
unsigned int* in;
unsigned int* out;
unsigned char x_max;
unsigned char y_max;
unsigned char z_max;
};
void step(
double millisecondsSinceLastStep,
SimulationGrid* grid
);
int getCellOffset(
unsigned char x,
unsigned char y,
unsigned char z,
SimulationGrid* grid);
void prepareForNextStep(SimulationGrid* grid);
}
#endif //SIMULATION_H