VoxelSim/main.cpp
2025-01-26 07:38:56 +01:00

54 lines
1.5 KiB
C++

#include <iostream>
#include <cstring>
#include "simulation.h"
void printGrid(simulation::SimulationGrid* grid)
{
std::cout << std::string(grid->x_max+2, '_') << std::endl;
for (unsigned char y = grid->y_max; y > 0; y--)
{
std::cout << "|";
for (unsigned char x = 0; x < grid->x_max; x++)
{
unsigned int offset = simulation::getCellOffset(x, y-1, 0, grid);
unsigned int material = grid->cells[offset];
switch (material)
{
case simulation::VACUUM:
std::cout << " ";
break;
case simulation::WATER:
std::cout << "~";
break;
default:
std::cout << "?";
}
}
std::cout << "|" << std::endl;
}
std::cout << std::string(grid->x_max+2, '_') << std::endl;
}
int main()
{
unsigned char xMax = 50;
unsigned char yMax = 20;
unsigned char zMax = 1;
size_t bufferSizeInBytes = sizeof(unsigned int) * xMax * yMax * zMax;
auto inCells = static_cast<unsigned int*>(std::malloc(bufferSizeInBytes));
std::memset(inCells, 0, bufferSizeInBytes);
auto outCells = static_cast<unsigned int*>(std::malloc(bufferSizeInBytes));
simulation::SimulationGrid inGrid = {
inCells, xMax, yMax, zMax
};
simulation::SimulationGrid outGrid = {
outCells, xMax, yMax, zMax
};
step(0, &inGrid, &outGrid);
printGrid(&outGrid);
std::free(inCells);
std::free(outCells);
return 0;
}